Their games were made famous for their innovative use of a graphic interface based on mouse clicks (previous adventure games, including those from competitor Sierra, relied on cumbersome text input), but have endured in people’s hearts thanks to timeless pixel art and—rare for video games—a genuine sense of humour.
It was a time of perfect storms, where some of the best technology (the SCUMM engine and iMuse adaptive music system) was married to some of video gaming’s smartest (and funniest) designers, from Ron Gilbert to Tim Schafer to Sean Clark.